| DKP Bidding Rules |
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Posted by: Xyvyn - 01-25-2026, 05:56 AM - Forum: On Topic
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Below are the rules for bidding within the Arcane Tranquility DKP system.
Items will be open bid, no silent auctions.
Players can decide how much they wish to bid on their own, no caps.
You can NOT go (farther) negative if anyone else is bidding. Maximum of 1DKP negative at a time.
Example:
Item 13145 drops - You have zero DKP; You bid 1DKP, Bob is bidding at 1DKP with 30 dkp total. Bob wins by default.
Item 13146 drops - You have -13DKP; no one else is bidding, you may bid 1dkp maximum, if anyone else bids after you do and they are NOT negative, they win. If it's two people with a negative DKP value, the one with the least amount of negative DKP wins.
This is to simplify things for the system I have created - it is possible this changes in the future if we can come up with a new system that may be more efficient, or someone wishes to help create a brand new DKP type system, I'm all ears.
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| Candlemaker's Workshop - Waxwork Abolishion |
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Posted by: Xyvyn - 01-20-2026, 09:27 AM - Forum: Raids
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NOTE: Have only tried the raid version once with 6 people. It didn't go well, but I've adjusted the strat from earlier based upon what we learned. I don't know every ability until we attempt the raid in a heavier DPS fashion.
Waxwork Abolishion Spawns to start. We have multiple emotes to watch out for, one calling in reinforcements (adds), one calling about Hot Wax. In the raid instance, with testing, it looks like multiple auras spawn. We had 1 person in each, but that was not enough to cancel out the adds that spawned - more must be needed, unless we didn't get in the aura's in time.
Hot wax emote is active during named phase. We need to figure out how many need to be in the auras to cancel out the adds. If we fail the hot wax emote we also get a massive AE DD with the adds. Or at least in the run we made we did. This needs some more testing.
At approx 90%, the main boss goes inactive. Splits into 5 mobs. They each have their own abilities. When we kill an add, the ability that the mob had, is given to the main boss (at least in the group mission). Need more information on the abilities they all individually have.
Once we kill an add they all despawn (After 15 seconds to give us time to try to kill another, this will be the goal later, to start, control is key.) and the main boss becomes active again.
The difference this time is the named now has the ability of the add we killed during the first deactivation phase.
At approximately 60% the named will despawn, spawning 4 adds. Once we kill one the same thing happens again. The main named will have the ability of the add we just killed.
Once again once we kill the add the named will spawn again.
At approximately 20% the named will despawn, spawning 3 adds. Once we kill one the same thing happens again. The main named will have the ability of the add we just killed.
Once again once we kill the add the named will spawn again.
Thanks,
Xyvyn
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